JENOVI.NET // STATIC RELAY
Signal
Recent public node activity.
- 2026-07-10 :: broadcasting :: meld beta progress update posted to the YouTube community page.
- all six modes carry their ninety-six campaign boards; music remains the largest open item.
- 2026-07-10 :: researching :: hardware_showdown opened as an index record; research toward a definitive most-powerful-hardware answer is rolling.
- the answer ships as a video when the data holds up.
- 2026-07-09 :: shipped :: jrj shipped an honest status model: typed verification evidence and a Verified/Probed split across CLI and GUI.
- evidence-gated validation landed; the PAL SMS audio-rate fix and a self-contained CI-green repo landed the day before.
- 2026-07-09 :: updated :: meld entered beta with all six modes carrying their sixteen hand-authored campaign boards, ninety-six boards in total.
- music is the largest remaining blocker; the 32X sound-effect content is in place and still being validated across hardware builds.
- 2026-07-09 :: updated :: signal_fall is ready to begin assembling a first-hour demo that will bring the opening, exploration, ships, environments, and microgames into one introduction.
- the 3D ship roster is being rebuilt and the in-world microgame layer is folding into the same session.
- 2026-07-09 :: updated :: sangokushi_iv_32x_en began runtime dialogue translation, with four confirmed-visible speeches patched and the city stat panel drawn through a custom pixel-font overlay.
- the main command menu now reads ARMY, CITY, PLOT, and LORD; a full-game visual smoke pass is still needed before release.
- 2026-07-09 :: notice :: an Atari Jaguar aftermarket documentary reached the voice-edit and recording stage, with research, narration, and shot plan assembled.
- next step is the final read-through and voiceover work.
- 2026-07-01 :: updated :: signal_fall cockpit reached an always-alive baseline, so every flight instrument holds live state.
- hull, signal scan, and drive readouts stay live across serve, encounter, and travel.
- 2026-06-29 :: updated :: signal_fall opened an early microgame layer, starting a horizon run with two weapon banks.
- microgames run inside the same session as short interstitial encounters.
- 2026-06-17 :: updated :: meld audio moved toward a banked-music layout for the 16 MB build.
- cue-to-trigger wiring staged so in-game music can span the larger ROM.
- 2026-06-04 :: updated :: jrj track tester now shows ear-verification review tags on library rows and makes them searchable.
- verified titles are easier to find and audit in the library view.
- 2026-05-05 :: updated :: sangokushi_iv_32x_en reached v46b, a region-free English build with full static-text coverage.
- remaining work targets runtime city-card labels and one traced event line.
- 2026-03-31 :: updated :: signal_fall balance window narrowed for nightly build 041
- timing pass reduced dead air between threat states and visible response.
- 2026-03-19 :: broadcasting :: the channel returned after a three-year pause with three new Sega 32X projects.
- two new games and a translation project, laid out in an eight-minute walkthrough.
- 2026-01-11 :: updated :: berius reached a near-complete downloader build with a bundled toolchain, library, and playback.
- audio and video capture, history, and in-app playback are in place; disc authoring is planned.
- 2024-09-15 :: researching :: housing_documentary entered production; the working record dates to August 2024.
- a long-form project outside the gaming lane; details stay general until release.
- 2023-08-15 :: researching :: hardware_lineage_series entered development.
- the deepest project on the slate; titles and details stay general until release.
- 2021-02-22 :: broadcasting :: the unreleased-games thread reached the Gizmondo.
- cancelled games for the worst-selling handheld ever made.
- 2020-12-19 :: broadcasting :: an investigative documentary asked what actually killed the Sega Dreamcast.
- piracy, the 32X, and the other suspects weighed against the record.
- 2020-03-28 :: broadcasting :: the unreleased-games thread reached the Nintendo Virtual Boy.
- first of three Virtual Boy episodes.
- 2019-09-24 :: broadcasting :: a long-form documentary shipped: Ayrton Senna, Sega, and the racing games that followed.
- the channel's first feature-length production.
- 2019-01-20 :: broadcasting :: the Unreleased Atari Jaguar thread opened.
- the research line behind the Jaguar documentary starts here.
- 2018-12-18 :: broadcasting :: the Lost and Found preservation series opened.
- games lost to time, recovered and documented.
- 2018-09-25 :: broadcasting :: the unreleased-games thread reached the Panasonic 3DO M2.
- first of four M2 episodes.
- 2018-07-10 :: broadcasting :: the unreleased-games research thread opened with the first Unreleased Sega 32X episode.
- the channel's signature thread; six 32X episodes follow.
- 2018-06-10 :: broadcasting :: Why We Create shipped: a documentary on the people who build new games for old consoles.
- it did not find a large audience; it remains one of the largest personal projects on the channel.
- 2017-02-11 :: broadcasting :: the broadcast archive opened with its first published video, a Kolibri review for the Sega 32X.
- the earliest record in the archive.